![]() Unfortunately, you'll never know which abilities are the most useful for any given area before you load the next hunt and start the timer. This diverse selection of companions allows players to find the one that fits their playstyle and to approach challenges in different ways. All these creatures have unique abilities and attacks. Some of these Servans have utilitarian abilities that will help you unlock new areas of the map, others give Aluche special weapons that she can use and level up. There is a nice selection of Servans, demon companions, two of which you can bring along with you to hunt. For instance, there are many companions Aluche can take with her into battle but the time crunch will prevent players from getting to experiment with all the combinations available. Yet, they work against other gameplay mechanics that would otherwise be enjoyable. If you don't move the story forward before a new moon, it's game over.īoth of these timed elements present an interesting challenge that will appeal to a certain type of gamer and frustrate others. Our scantily clad knight is also racing against the waning moon. During this time she can complete missions and accrue money, items, and XP. Aluche has a set amount of time to go out each night and hunt. At the heart of the gameplay is another of GUST's trademarks, the use of time as a combined game and story element. Many of these additions to the game would be great on their own but put all together they butt heads so that players won't get to fully explore them or make the game less enjoyable. The ladies are easy on the eyes, although the graphics aren't top notch and hopefully clipping issues aren't a turnoff. The game includes a decent soundtrack, a nice variety in the cast of companions, GUST's trademark creepy enemy designs and interesting weapons to use. In the process, our heroine is turned into a half-demon vampire and must grow more powerful before tracking down the big bad Moon Queen, saving her friend and the world. This solution doesn't sit well with Aluche who decides to defeat the Moon Queen instead of giving into her demands. She is tasked with protecting her childhood friend, the powerful priestess Lilia, who has been chosen to be sacrificed to the Moon Queen in an effort to keep the world from being plunged into an eternal, demon-ruled night. Our protagonist is Aluche, a courageous Knight of the Curia that is more brawn than brain. ![]() However, those similarities quickly break down once you get further into the game, leaving fans of the original wishing the sequel was as uninspired a clone of the original as it seemed at first glance. The same character archetypes are used and the gameplay is very similar, with timed missions defined by basic objectives like get to point B or kill X amount of enemies. At the start, Nights of Azure 2 seems a little too similar to Nights of Azure.
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