The Execution platform kills people in a very cheap and efficient way by using scalding steam to burn and wetten up the victim, then the victim freezes to death if he endured the previous burns.Mt.Signing this law should be a last resort for most players though, as it makes your ending bad instantly. This allows for virtually limitless cruelty, as any rebellion will be quenched by a single execution. The Execution Platform is a building that lets you quite literally fry and freeze a "Public Enemy" randomly picked from your male adult populace, and lower Discontent by a substantial margin. Luckily for you, there is a new bulding erected automatically when the law is signed. Obedience remains at a 100 % at all times, and the only way to get yourself deruled is by raising the Discontent too much. Roughly 10-40 people will die when you sign it, and Hope will be replaced by Obedience. The New Order, similarly to New Faith, is the final law of Order. The only real Hope management building for Order is the Propaganda Centre, which not only prevents the player from getting the golden path(atestation pending), but also remains inaccessible until later on in the game, while Faith has the Temple and the Houses of Prayer, which almost nullify any Hope loss. Of course, the neccesity of each law may vary from player to player, but Faith has crucial laws easily accessible from the start, which can't be said about Order in the same way. To get the essential laws for every tree, you will need to sign 6 laws on Faith, and 8 on Order. Generally speaking, Faith has better Law layouts when compared to Order. These buildings are very powerful and choosing Order will leave you without the ability to use them. The Field Kitchen on the other hand prevents sickness, as it has the amazing ability to heat up nearby workplaces by one heat level up using five Food Rations per day. Houses of Healing allow for Workers to cure people AND the Gravely Ill, which makes it a life saver if the City is low on Engineers. Faith No Houses of Healing/Field Kitchens įield Kitchens and Houses of Healing are the two reasons why most of the Frostpunk playerbase deems Faith stronger. However, the power of Order's discontent reduction capabilities gives the player more headroom for ie. Faith, on the other hand, is more suitable for dealing with low Hope, so it is advisable to choose Faith if you are struggling with this, as Order has only one building for serious Hope management, which is the Propaganda Centre. Order provides the player with easy and intuitive discontent management through the use of Patrols and Prisons. It affects automatons, too, and as unrealistic as that may sound, it is a major boon to any resource production, as the Automaton will be able to use the full 24 hour effect of this ability. This ability costs 10 Food Rations and in return boosts the chosen workplace's efficiency by 40 %. Order has quite a few advantages when compared to Faith, first and foremost the Foreman ability. The order flag is a black, gear-like symbol on a red canvas. Its main aim is productivity and obedience, as opposed to Faith's spirituality and good intent. Order is characterised by its militant style, with guards, large towers and loudspeakers. Order is currently one of the two purpose trees available, with the next one being Faith.
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